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One of the most well-crafted songs from the Goodbye and Hello album, 'Phantasmagoria in Two' wields classical, Elizabethan musical themes with some standard folk guitar changes. Electric guitarist Lee Underwood's excellent, subtle lines are indeed part of the countermelody, and he wouldn't have been out of line asking for a co-writing credit. Lyrically, this song is another example of Buckley's vulnerability, as he lays his emotions on the line at the beginning of a relationship, yet also admits his shortcomings. The studio version is indeed excellent, but the live version (now on the Troubadour collection) carries a more accurate image of the song's point.
Appears On
Year | Artist/Album | Label | Time | AllMusic Rating |
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1967 | Elektra / Asylum | 3:29 | ||
2001 | Elektra / Warner Bros. | 3:28 | ||
2017 | Elektra / Rhino | 3:27 | ||
Rhino / Warner Music | 3:26 | |||
Various Artists | Rhino | |||
Rhino | ||||
Various Artists | Rhino | 3:26 |
Apr 17, 2017 Phantasmagoria In Two chords by Tim Buckley. 29,713 views, added to favorites 357 times. Tuning: E A D G B E. Author Goldfinger a 40. 2 contributors total, last edit on Apr 17, 2017. Download Pdf. There is no strumming pattern for this song yet. Create and get +5 IQ.
.: August 8, 1997Mode(s)Phantasmagoria is a horror video game designed by for and and released by on August 24, 1995. It tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for games and features live-action actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. It was noted for its violence and sexual content.Williams had long planned to design a horror game, but she waited eight years for software technology to improve before doing so. More than 200 people were involved in making Phantasmagoria, which was based on Williams' 550-page script, about four times the length of an average Hollywood screenplay. It took more than two years to develop and four months to film. The game was originally budgeted for $800,000, but it ultimately cost $4.5 million to develop and was filmed in a $1.5 million studio that Sierra built specifically for the game.The game was directed by and features a cast of twenty-five actors, all performing in front of a.
Most games at the time featured 80 to 100 backgrounds, while Phantasmagoria includes more than 1,000. A professional Hollywood special effects house worked on the game, and the musical score includes a neo- performed by a 135-voice choir.
Sierra stressed that it was intended for adult audiences, and the company willingly submitted it to a ratings system and included a password-protected censoring option within the game to tone down the graphic content.Phantasmagoria was released on seven discs after multiple delays, but it was a financial success, grossing $12 million in its opening weekend and becoming one of the best-selling games of 1995. Sierra strongly promoted the game. It received mixed reviews, earning praise for its graphics and suspenseful tone while being criticized for its slow pacing and easy puzzles. The game also drew controversy, particularly due to a rape scene. And other retailers declined to carry it, religious organizations and politicians condemned it, and it was refused classification altogether in Australia. The sequel was released in 1996, although Williams was not involved.
See also:A Phantasmagoria sequel, Phantasmagoria: A Puzzle of Flesh (1996), was released by Sierra a year after the original. It was written and designed by, Roberta Williams' design partner on. Williams was not involved with it, and the game featured a very different tone and completely different characters, with no direct connection to the storyline of the first game. Shannon said the original game was a haunted house story in the style of a 'late night creature feature', while her game has more science-fiction and elements, in the style of the works of. Roberta Williams said both she and her husband Ken enjoyed the sequel. A preview for A Puzzle of Flesh was included in the first CD of the original Phantasmagoria game.Ken Williams had wanted Roberta to work on a Phantasmagoria sequel immediately after the success of the first game, but she could not do so due to her obligations to.
Ken Williams felt the sequel was less successful because players could sense the absence of Roberta's style. 'It's as if a bestselling author had a book ghostwritten. Within a few pages, the fans would know they had been duped and feel disappointed, regardless of the quality of the work.' Ken Williams said a third game was not produced after A Puzzle of Flesh because of issues after Sierra was acquired by in 1996. Distribution was handled by, another CUC company, which primarily sold educational software. Williams said the company was uncomfortable with the violent content in Phantasmagoria and did not attempt to sell the sequel as aggressively as Sierra would have.
He also claimed Jan Davidson, the wife of Chairman and CEO Bob Davidson, personally did not like the game and 'wanted it shut down'. Due to these sales challenges, Williams said 'there was no reason to make a third Phantasmagoria'.Roberta Williams said she was asked by Sierra to make a third Phantasmagoria game, and that she said she would consider it, but it was not ultimately made. Williams said:Before I would even consider tackling a major project like that, though – and devoting a couple of years of my life to it – I would need a huge outpouring from all of those gamers out there that they would truly love to have another Phantas to play. If there is a big enough groundswell of support for another Phantasmagoria, and if Sierra hears it and begs me enough, I might consider it. ^ Goldberg, Harold (September 22, 1995).
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